Loose community of various autonomous players connected in a network with a common goal of creating products and/or services based on a (standardized) communication and system infrastructure.

Note 1: Players can be participants of the value-added system as well as educational or research institutions, political units, standardization organisations or associations.

Note 2: Within an ecosystem, players can be engaged at the same time both in cooperation and in competition.

Note 3: An ecosystem is characterized by a common further development (co-evolution) of the players and the ecosystem.

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